Station Management
Create and manage full police stations in-game, including duty clocks, armories, evidence lockers, cloakrooms, boss menus, elevators, CCTV terminals, blips, and more."

Content from Advanced Police Job (V2)
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Built for servers looking for more than a basic police job. Manage stations in-game, run full arrest and restraint flows, collect evidence, operate CCTV, enforce traffic, and much more. Created from the ground up for stability and expandability, with configuration and support across the major frameworks, inventories, and dispatch systems.
Create and manage full police stations in-game, including duty clocks, armories, evidence lockers, cloakrooms, boss menus, elevators, CCTV terminals, blips, and more."
Handcuffs, zipties, soft/hard cuff states, tighten/loosen, skill-check escapes, and item-based keys or cutters.
Hands-up, kneeling, and weapon-drop actions with gunpoint detection, compliance scoring, and optional automatic cuffing.
Escort, carry, search, tackle, place suspects against walls, and move restrained players in or out of vehicles.
Built-in call board, panic buttons, waypoint routing, unit tracking, and compatibility with supported third-party dispatch systems.
A custom functional Radar Gun weapon as well as placeable radar post props.
Full prop, animations and sounds for placing spike strips as well as smart wheel-detecting spikes for a fully immersive experience.
Collect blood, casings, fingerprints, GSR, and impacts using flashlight detection, evidence-bag metadata, and chain-of-custody tracking."
Place persistent and destroyable cameras with tablet viewing, police-station terminals, and department-based access control."
Apply and remove ankle trackers with synchronized props, job-restricted map blips, and optional database persistence."
Optionally create rank-based ground, air, and boat garages with persistent storage, vehicle recovery, customization, and multi-job support."
Grant, revoke, and inspect licenses while issuing preset or custom fines through supported billing-system bridges.
Responsive interfaces for station creation, jail management, bodycam overlays, and radar feedback, with configurable colors and styling.
Supports ESX, QBCore, Qbox, and OX out of the box with zero-config switching.
Optional Medal auto-clipping with an AXON-style bodycam overlay, duty restrictions, and configurable recording segments.
Works with major inventory and metadata systems, with straightforward support for custom inventory implementations.
Includes exports, events, state bags, backward compatibility, logging options, efficient synchronization, and a clean modular architecture.
Adapt the system to your server with extensive configuration for stations, arrests, evidence, dispatch, garages, permissions, and more."

A full LEO station creator and manager built directly in-game. Create, edit, and manage police facilities with an intuitive panel designed for fast setup and complete control.

Includes standard handcuffs and zip-tie restraints out of the box, also the ability to add custom cuff props with their own unique removal, unlocking, andor cutting methods.

A fully custom, fully functional radar gun alongside deployable radar post props that officers can place throughout the world.

An optional compliance system that allows the hands-up, kneeling, dropping weapons, and fully surrendering if applicable.

Includes custom props, placement animations, and sound effects, along with intelligent wheel detection for a fully immersive spike strip system.

In-depth player interactions with various configurable systems, menus, and more.